- Hi Arcane Voidsplitter! How are you doing these days?
Doing well. My days are filled with creative things, and I always consider it good if I get to spend as much time as I want or need on my projects.
- How would you classify your music? Do you agree with the reviewers who trying to describe your musical genre?
I don’t care too much about having my music put into one or other specific category. Each person tends to have a slightly different opinion on what makes music belong to a certain genre or not.
I want to avoid situations where I pay so much attention to this or that genre while creating my sounds that I end setting up creative barriers. That said, Arcane Voidsplitter has definite elements of funeral doom, drone and cosmic ambient.
- Who are some of your top 5 musical influences?
Tough question – I don’t listen to a lot of music these days. I’ve always been impressed by bands and artists like Pink Floyd and Mike Oldfield. They created great music, but as musicians they were talented and successful yet weren’t afraid to experiment.
Then there are artists like Harry Chapin who’s done some great philanthropic work. He’d do live shows and the majority of the proceeds would go to various charities. I already see art as something that improves and helps evolve humanity on a mental level. Harry Chapin took his success as an artist as a way to do even more.
- What do you want fans to take from your music, just a moods, maybe some ideas an so on?
Arcane Voidsplitter is al about cosmic moods and vistas. If I listen to my own music, I imagine laying back and sinking in some or other nebula while seeing the cosmos evolve around me, or to soar alongside rays of light and explore all of reality.
- Tell us about your latest release?
Voice of the Stars explores that idea that the combined gravity of stars moving relative to one another creates different gravimetric patterns in each point in the cosmos. If you were then to record the fluctuations and replace them by sound waves with similar amplitudes and frequencies, you’d possibly get some interesting sounds.
Every point in space is subject to the gravity of different stars in different amounts, so each point would, over time, generate it’s own unique sound.
- What do you love and hate about the music business?
I’m a small scale artist, insignificant to the business as a whole, so I get ignored by it for the most part, and I try not to get involved with it too much. To me, art and business don’t go together. I can’t imagine needing to put a price tag on my music for instance, though sometimes it’s inevitable.
I don’t see anything positive in most of the industry. At the bottom, there’s the underground, where money plays almost no role and you can find bands and labels that do things for the sake of music.
The worst thing is that it has become near impossible to do things for free these days. When I started music and put my first songs online, something like 18-19 years ago, you could reach a lot of people without having to spend money. But everything is saturated now, and many sites that were once free, have turned into pyramid schemes where only the big spenders really benefit. The size of one’s advertising budget is almost the only thing that determines whether or not you get heard.
- How have you evolved as an artist or band over the last year?
There’s always progress in some or other aspect, but often it’s tiny things, which makes it difficult to say what exactly has changed. I keep trying to become more efficient in the purely technical aspects of the creative process, at the same time I also become better at using the various programs and related technology I use. Since I’m always experimenting with something or other, there are elements within my music that continuously change.
So there are changes, there’s progress towards better or different music, but on a timescale of only a year, such changes tend not to be that obvious, but if I compare recent music with stuff I made 10 or 20 years ago, it’s like comparing entirely different bands or artists.
- If you could meet, play a gig, co-write a song, have dinner, get drunk with any band or artist (dead or alive) who would it be?
I’m not much of a social person, so interacting with others, especially when it comes to creative things, is avoided as much as possible. Now, if it comes to dinner or drinks, if the other party is paying, chances are I won’t say no – depends on how busy I am working on some or other creative project.
- What is next for you?
More music, more experiments. Putting out a new album is always a milestone, but on the other hand it’s also nothing more than a snapshot, a summary of all that went into creating it. I don’t stand still very long to saviour the moment of a release, because there’s always so much more that still needs to be done. I also only release my music when I’m done with it, when I’ve listened so much to album I’m ready for something new and different, so at the time of release, I’ve usually already moved on to new songs and projects.